van der Boor.games

Utrecht, NL · 18+ years in games

Maurice van der Boor

Senior Producer · Head of Product · Studio & Operations Management

I help game teams decide what's worth building, then I get it built. Over 18 years I've shipped games on web, mobile, PC and console, and handled roadmaps, live ops, studio operations, co-development and IP partnerships with Rovio, Hasbro, LINE, Bandai Namco, Zeptolab and more.

Available for freelance, fractional and permanent roles

Portrait of Maurice van der Boor
Maurice van der BoorRemote or hybrid · EU citizen
IP & platform partners
  • Rovio
  • Hasbro
  • LINE
  • Bandai Namco
  • Zeptolab
  • The Smurfs
  • MGA
  • Meta
  • Snap
  • Sony
  • Nintendo
  • Microsoft

Work

Games and projects

Games I produced at studios and publishers, projects I run as a freelancer, the web games company I co-founded, and games I build myself.

2008 – 2024 · Azerion, CoolGames, Playlogic

Games I've produced

From big-brand IP on messaging platforms to original casual games with a live-ops engine behind them.

Smurfs cooking in a kitchen, from Smurfs: The Cooking Game
AzerionWeb & mobileIP: The Smurfs

Smurfs: The Cooking Game

A time-management cooking game built on the official Smurfs licence.

My role: Head of Product. Set the scope and budget, and steered production.

L.O.L. Surprise! O.M.G. Fashion House key art
AzerionWeb & mobileIP: MGA

L.O.L. Surprise! O.M.G. Fashion House

Befriend the L.O.L. girls and collect every doll.

My role: Head of Product. Led the product side of the IP partnership with MGA.

Merge board from Merge Hospital
AzerionWeb & mobileOriginal IP

Merge Hospital

A merge game with a hospital-management meta layer.

My role: Head of Product. Product and live-ops strategy, built with co-development partners.

Two gameplay screens from Cook & Match: Sara's Adventure, showing match-3 boards of ingredients, the goals and moves counter, and chef Sara
AzerionApp stores, web, FacebookOriginal IP

Cook & Match: Sara's Adventure

A match-3 game launched on the app stores, web portals and Facebook.

My role: Head of Product. Launch and low-cost live-ops experiments on retention and monetisation.

Angry Birds level with pigs in towers
CoolGames × RovioFacebook Messenger

Angry Birds

Multiplayer Angry Birds, made as a launch title for Facebook Messenger games.

My role: Producer. Co-production with Rovio as a Messenger launch partner.

Match-3 board from Jewel Academy
CoolGamesMessenger, EA Pogo, web

Jewel Academy

A highly successful HTML5 match-3 game on Facebook Messenger, EA Pogo and web portals.

My role: Product Owner & Producer. Ran the live-ops metrics analysis and oversaw gameplay improvements aimed at retention, ads per session and average play time.

Tetris Twist key art with the logo, a phone showing gameplay and a city of world landmarks
CoolGames × The Tetris CompanyWeb (HTML5)2016

Tetris Twist

Tetris with a goal for every level: 100 challenges across cities on a world map, in English and Japanese.

My role: Producer.

LINE Draw: Everybody Sketch! banner
CoolGames × LINELINE MessengerIP: LINE Friends

LINE Draw: Everybody Sketch!

A multiplayer drawing-and-guessing game on LINE Messenger.

My role: Producer. Ran it from production through live ops.

Three phone screens from the Battleship game
CoolGames × HasbroFacebook Messenger

Battleship

Asynchronous multiplayer Battleship, based on the Hasbro classic.

My role: Producer. Launch title for Messenger games with Hasbro.

Also: Tetris and Monopoly Sudoku on Messenger and mobile web, LINE Draw & Guess, plus PC and console titles at Playlogic with Sony, Nintendo, Microsoft and 20th Century Fox.

2024 – now · Independent producer & consultant

Freelance projects

I step in where a studio or IP owner needs production set up, a partner chosen, or a game brought to hand-over.

Julia the mouse in a room of the Mouse Mansion, from Sam & Julia: the game
Het Muizenhuis2024Kids

Sam & Julia: the game

An exploration and crafting game for children, set in the world of the Mouse Mansion books.

My role: Producer & consultant. Set up production and the roadmap in six months, then chose and onboarded the development studio.

Origins Trading Card Game key art: a heroine beside the Origins logo
Koin Games × Cre8LabsPC (Steam)Free-to-play TCG

Origins Trading Card Game

A digital trading card game with characters reimagined from myths, folklore and classic stories. Every competitive card is free; rare variants can be traded.

My role: Producer & consultant. Responsible for the Collector Club, the trading platform built by Koin Games' subsidiary Cre8Labs, and organised production from kickoff to hand-over to Koin's US studio.

View on Steam ↗

ConsultingProduction & product

Other clients

Production, product and partnership work for Azerion, Xsolla, Xolbor, Pixplicity and TeDa Connect.

Mentoring

European Innovation Council & Dutch Games Association

I mentor founders and studios in both programmes.

Nov 2024 – now · Co-founder & CEO

Omni Play

A web games publisher and development studio I co-founded. We sign partner studios, bring their games to every major web and platform channel, and run them live. Our plug-and-play HTML5 SDK lets one build go live on 10+ platforms.

Live on YouTube Playables, GameDistribution, Poki, CrazyGames and more.

20games in the portfolio
6signed partner studios
10+platforms from one build
1HTML5 SDK

Personal projects

Games I've built myself

I build and ship my own web games with Claude Code and a multi-agent development and QA setup. It keeps me close to how games are made today, so I know what's realistic and what isn't.

How we can work together

A senior producer, at the size your team needs

Some teams need a full-time lead. Others need two days a week, or someone to steer one launch. I work in all three ways.

Freelance & interim

A project or a gap to fill

A launch, a co-development deal or a stalled production. I come in, set up the plan and the team, and get it shipped or handed over cleanly.

Fractional

Senior leadership, part-time

Head of Product or Production for a few days a week. Good for studios that need roadmaps, KPIs and partner management before they need a full-time hire.

Permanent

Your next producer or product lead

I'm open to permanent roles as Senior Producer, Head of Product or Studio Manager, remote or hybrid from Utrecht.

What I'm good at

  • Game production & delivery
  • Live ops & KPIs (DAU, D1/D7/D30, ARPDAU)
  • Studio & operations management
  • Co-development & outsourcing
  • IP licensing & management
  • Roadmaps, Agile & Scrum
  • IAP & ad monetisation
  • Market research

Tools I use

  • Claude Code
  • Git & GitHub
  • Lovable
  • Vercel
  • ChatGPT
  • Jira
  • Notion
  • Figma
  • Miro
  • Heap
  • Leanplum

Experience

Where I've worked

  1. 2024 – now

    Independent Producer & Consultant

    • Het Muizenhuis: set up production and the roadmap in 6 months, then chose and onboarded the studio building the game
    • Koin Games: responsible for the Collector Club trading platform for Origins TCG, built by subsidiary Cre8Labs; organised production from kickoff to hand-over to their US studio
    • Also for Azerion, Xsolla, Xolbor, Pixplicity and TeDa Connect
  2. 2021 – 2024

    Head of Product & Studio Manager · Azerion

    • Ran a 10-person studio responsible for 25+ casual games, with full P&L ownership (7-figure revenue)
    • Delivered 25+ launches, all built with outsourcing and co-development partners
    • Kept four key mobile titles live and earning with no UA or marketing budget
    • Led the product side of IP partnerships with The Smurfs, MGA (L.O.L. Surprise!) and Zeptolab
  3. 2019 – 2021

    Product Manager · data.ai (App Annie)

    • Took App Annie Pulse, a new B2B app for iOS and Android, from zero to launch
    • Led engineers and data scientists across China, the US and the Netherlands
    • Tested Pulse with CEOs in mobile gaming and apps, the executive audience it was built for. They signed off on it, and it gave customers a new way to use the product and raised their satisfaction with it
  4. 2012 – 2019

    Product Owner / Producer · CoolGames

    • Launch partner for Facebook Messenger games: Angry Birds (with Rovio), Battleship (with Hasbro) and Tetris
    • Ran LINE Draw & Guess from production to live ops; managed IP work for Monopoly, Angry Birds and Pac-Man
    • Introduced agile production and hired for the team
  5. 2008 – 2010

    Producer · Playlogic Entertainment

    • Produced PC and console games for an Amsterdam-based publisher
    • Worked with Sony, Nintendo and Microsoft, and with IP holders such as 20th Century Fox
  6. 2005 – 2012

    Earlier · One Two Gaming, ITpreneurs, Ownage.nl

View full profile on LinkedIn ↗ CV available on request.
The Dom tower in Utrecht against a blue sky

About

Hi, I'm Maurice

I've worked in games since 2005, first as editor-in-chief of a Dutch gaming community and then as a producer and product lead at publishers, studios and a data company. Along the way I've worked on everything from console games to Facebook Messenger launches with Rovio and Hasbro, and a 25-game casual portfolio at Azerion.

What I like best is the part where a team stops debating and starts shipping: a clear roadmap, the right partners, and KPIs everyone understands. I also mentor founders for the European Innovation Council and the Dutch Games Association.

Based in
Utrecht, the Netherlands · EU citizen
Languages
Dutch (native), English (fluent), German (conversational)
Education
MA New Media & Digital Culture, Utrecht University
Certifications
Professional Scrum Product Owner · Leadership Certificate, NHA

Contact

Let's talk about your game.

Looking for a producer for a launch, a fractional Head of Product, or a permanent hire? Send me a short note about your team and what you're working on. I usually reply within a day.

Availability Freelance, fractional or permanent · Remote or hybrid